Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <AreaInfoBus.h>
Inherits AZ::ComponentBus.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
allows multiple threads to call | |
Public Member Functions | |
virtual AZ::u32 | GetLayer () const =0 |
to handle overlapping vegetation layers | |
virtual AZ::u32 | GetPriority () const =0 |
to handle overlapping vegetation layers | |
virtual AZ::Aabb | GetEncompassingAabb () const =0 |
Get bounds of volume affected by placement. | |
virtual AZ::u32 | GetProductCount () const =0 |
Get number of generated objects. | |
virtual AZ::u32 | GetChangeIndex () const =0 |
support for tracking the number of changes applied to the area | |
This bus allows querying information about a vegetation area