Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AreaSystemComponent.h>
Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AreaSystemConfig, AZ::SystemAllocator) | |
AZ_RTTI (AreaSystemConfig, "{14CCBE43-52DD-4F56-92A8-2BB011A0F7A2}", AZ::ComponentConfig) | |
bool | operator== (const AreaSystemConfig &other) const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
The configuration for managing areas mostly the dimensions of the sectors