Open 3D Engine Vegetation Gem API Reference  24.09
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Vegetation::DebugNotifications Class Reference

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual void FillSectorStart ([[maybe_unused]] int sectorX, [[maybe_unused]] int sectorY, [[maybe_unused]] TimePoint timePoint)
 
virtual void FillSectorEnd ([[maybe_unused]] int sectorX, [[maybe_unused]] int sectorY, [[maybe_unused]] TimePoint timePoint, [[maybe_unused]] AZ::u32 unusedClaimPointCount)
 
virtual void FillAreaStart ([[maybe_unused]] AZ::EntityId areaId, [[maybe_unused]] TimePoint timePoint)
 
virtual void MarkAreaRejectedByMask ([[maybe_unused]] AZ::EntityId areaId)
 
virtual void FillAreaEnd ([[maybe_unused]] AZ::EntityId areaId, [[maybe_unused]] TimePoint timePoint, [[maybe_unused]] AZ::u32 unusedClaimPointCount)
 
virtual void FilterInstance ([[maybe_unused]] AZ::EntityId areaId, [[maybe_unused]] AZStd::string_view filterReason)
 
virtual void CreateInstance ([[maybe_unused]] InstanceId instanceId, [[maybe_unused]] AZ::Vector3 position, [[maybe_unused]] AZ::EntityId areaId)
 
virtual void DeleteInstance ([[maybe_unused]] InstanceId instanceId)
 
virtual void DeleteAllInstances ()
 
virtual void ExportCurrentReport ()
 
virtual void ToggleVisualization ()
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
static const bool EnableEventQueue = true
 
static const bool EventQueueingActiveByDefault = false
 

The documentation for this class was generated from the following file: