Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <DescriptorListAsset.h>
Inherits AZ::Data::AssetData.
Public Member Functions | |
AZ_RTTI (DescriptorListAsset, "{60961B36-E3CA-4877-B197-1462C1363F6E}", AZ::Data::AssetData) | |
AZ_CLASS_ALLOCATOR (DescriptorListAsset, AZ::SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZStd::vector< Descriptor > | m_descriptors |
Contains an ordered list of vegetation descriptors used to create instances