Open 3D Engine Vegetation Gem API Reference  24.09
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Vegetation::DescriptorListComponent Class Reference

#include <DescriptorListComponent.h>

Inherits AZ::Component, AZ::Data::AssetBus::MultiHandler, DescriptorListRequestBus::Handler, DescriptorProviderRequestBus::Handler, SurfaceData::SurfaceDataTagEnumeratorRequestBus::Handler, and DescriptorNotificationBus::MultiHandler.

Public Member Functions

 AZ_COMPONENT (DescriptorListComponent, DescriptorListComponentTypeId)
 
 DescriptorListComponent (const DescriptorListConfig &configuration)
 
void Activate () override
 
void Deactivate () override
 
bool ReadInConfig (const AZ::ComponentConfig *baseConfig) override
 
bool WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override
 
void GetDescriptors (DescriptorPtrVec &descriptors) const override
 
void GetInclusionSurfaceTags (SurfaceData::SurfaceTagVector &tags, bool &includeAll) const override
 
void GetExclusionSurfaceTags (SurfaceData::SurfaceTagVector &tags) const override
 
void OnAssetReady (AZ::Data::Asset< AZ::Data::AssetData > asset) override
 
void OnAssetReloaded (AZ::Data::Asset< AZ::Data::AssetData > asset) override
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void Reflect (AZ::ReflectContext *context)
 

Friends

template<typename , typename >
class LmbrCentral::EditorWrappedComponentBase
 

Detailed Description

Default placement logic for vegetation in an area


The documentation for this class was generated from the following file: