Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <DescriptorNotificationBus.h>
Inherits AZ::EBusTraits.
Public Types | |
typedef void * | BusIdType |
using | MutexType = AZStd::recursive_mutex |
allows multiple threads to call | |
Public Member Functions | |
virtual void | OnDescriptorAssetsLoaded () |
Called whenever the descriptor assets have loaded. | |
virtual void | OnDescriptorAssetsUnloaded () |
Called whenever the descriptor assets have unloaded. | |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
listener for bounding changes coming from an character reload.