Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::InstanceSystemConfig Class Reference

#include <InstanceSystemComponent.h>

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (InstanceSystemConfig, AZ::SystemAllocator)
 
 AZ_RTTI (InstanceSystemConfig, "{63984856-F883-4F8C-9049-5A8F26477B76}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

int m_maxInstanceProcessTimeMicroseconds = 500
 
int m_maxInstanceTaskBatchSize = 100
 

Detailed Description

The configuration for the vegetation instance manager


The documentation for this class was generated from the following file: