Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <InstanceSystemComponent.h>
Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (InstanceSystemConfig, AZ::SystemAllocator) | |
AZ_RTTI (InstanceSystemConfig, "{63984856-F883-4F8C-9049-5A8F26477B76}", AZ::ComponentConfig) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
int | m_maxInstanceProcessTimeMicroseconds = 500 |
int | m_maxInstanceTaskBatchSize = 100 |
The configuration for the vegetation instance manager