Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::InstanceSystemStatsRequests Class Referenceabstract

#include <InstanceSystemRequestBus.h>

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual AZ::u32 GetInstanceCount () const =0
 
virtual AZ::u32 GetTotalTaskCount () const =0
 
virtual AZ::u32 GetCreateTaskCount () const =0
 
virtual AZ::u32 GetDestroyTaskCount () const =0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

An interface to get statistics about vegetation instances


The documentation for this class was generated from the following file: