Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PositionModifierConfig, AZ::SystemAllocator) | |
AZ_RTTI (PositionModifierConfig, "{B7A0A88D-4FDF-487F-A0E6-5BE04C82862A}", AZ::ComponentConfig) | |
size_t | GetNumTags () const |
AZ::Crc32 | GetTag (int tagIndex) const |
void | RemoveTag (int tagIndex) |
void | AddTag (AZStd::string tag) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |