Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SystemConfigurationBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
virtual void | UpdateSystemConfig (const AZ::ComponentConfig *config)=0 |
virtual void | GetSystemConfig (AZ::ComponentConfig *config) const =0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
A bus to update vegetation systems such as sector size and instancing slice time