Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <InstanceData.h>
Public Member Functions | |
AZ_RTTI (InstanceData, "{1DD3D37D-0855-44F9-94F8-76F0128491A1}") | |
AZ_CLASS_ALLOCATOR (InstanceData, AZ::SystemAllocator) | |
Static Public Member Functions | |
static bool | IsSameInstanceData (const InstanceData &lhs, const InstanceData &rhs) |
static void | Reflect (AZ::ReflectContext *context) |
Defines configuration used to create a vegetation instance