Open 3D Engine WarehouseAutomation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Interface class that allows to add post-processing to the pipeline. More...
#include <ProximitySensorNotificationBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | BusIdType = AZ::EntityId |
Public Member Functions | |
virtual void | OnObjectInRange ()=0 |
Notify that a particular sensor is detecting an object (notification published for each frequency tick). | |
virtual void | OnObjectOutOfRange ()=0 |
Notify that a particular sensor is not detecting an object (notification published for each frequency tick). | |
Static Public Attributes | |
static constexpr AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
static constexpr AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Interface class that allows to add post-processing to the pipeline.