Class to hold the white box mesh data in Atom device memory format.
More...
#include <WhiteBoxMeshAtomData.h>
|
| WhiteBoxMeshAtomData (const WhiteBoxFaces &faceData) |
|
const uint32_t | VertexCount () const |
|
const AZStd::vector< uint32_t > & | GetIndices () const |
|
const AZStd::vector< AZ::PackedVector3f > & | GetPositions () const |
|
const AZStd::vector< AZ::PackedVector3f > & | GetNormals () const |
|
const AZStd::vector< AZ::Vector4 > & | GetTangents () const |
|
const AZStd::vector< AZ::PackedVector3f > & | GetBitangents () const |
|
const AZStd::vector< PackedFloat2 > & | GetUVs () const |
|
const AZStd::vector< AZ::Vector4 > & | GetColors () const |
|
AZ::Aabb | GetAabb () const |
|
Class to hold the white box mesh data in Atom device memory format.
The documentation for this class was generated from the following file:
- Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxMeshAtomData.h