Open 3D Engine WhiteBox Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
WhiteBox::WhiteBoxSystemComponent Class Reference

System component for the White Box Tool. More...

#include <WhiteBoxSystemComponent.h>

Inherits AZ::Component, and WhiteBoxRequestBus::Handler.

Inherited by WhiteBox::EditorWhiteBoxSystemComponent.

Public Member Functions

 AZ_COMPONENT (WhiteBoxSystemComponent, "{BD393FD9-CF47-433D-B171-C44FE2F7069F}")
 
 WhiteBoxSystemComponent (const WhiteBoxSystemComponent &)=delete
 
WhiteBoxSystemComponentoperator= (const WhiteBoxSystemComponent &)=delete
 
AZStd::unique_ptr< RenderMeshInterfaceCreateRenderMeshInterface (AZ::EntityId entityId) override
 
void SetRenderMeshInterfaceBuilder (RenderMeshInterfaceBuilderFn builder) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

void Activate () override
 
void Deactivate () override
 

Protected Attributes

AZStd::vector< AZStd::unique_ptr< AZ::Data::AssetHandler > > m_assetHandlers
 

Detailed Description

System component for the White Box Tool.


The documentation for this class was generated from the following file: