#include <EditorWhiteBoxComponentModeTypes.h>
Public Attributes | |
| AZStd::vector< PolygonBoundWithHandle > | m_polygonBounds | 
| AZStd::vector< EdgeBoundWithHandle > | m_edgeBounds | 
| AZStd::vector< VertexBoundWithHandle > | m_vertexBounds | 
Structure to hold white box mesh data to do ray-casts against.