Open 3D Engine WhiteBox Gem API Reference  24.09
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WhiteBox::GeometryIntersectionData Struct Reference

#include <EditorWhiteBoxComponentModeTypes.h>

Public Attributes

AZStd::vector< PolygonBoundWithHandlem_polygonBounds
 
AZStd::vector< EdgeBoundWithHandlem_edgeBounds
 
AZStd::vector< VertexBoundWithHandlem_vertexBounds
 

Detailed Description

Structure to hold white box mesh data to do ray-casts against.

Note
This structure is also used for edge rendering.

The documentation for this struct was generated from the following file: