Group intersection (hit) point of ray and distance from the viewport camera.  
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#include <EditorWhiteBoxComponentModeTypes.h>
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AZ::Vector3  | m_localIntersectionPoint = AZ::Vector3::CreateZero() | 
|   | The intersection point is in the local space of the Entity the White Box Component is on. 
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float  | m_closestDistance = std::numeric_limits<float>::max() | 
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Group intersection (hit) point of ray and distance from the viewport camera. 
The documentation for this struct was generated from the following file:
- Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentModeTypes.h