Open 3D Engine WhiteBox Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Group intersection (hit) point of ray and distance from the viewport camera. More...
#include <EditorWhiteBoxComponentModeTypes.h>
Public Attributes | |
AZ::Vector3 | m_localIntersectionPoint = AZ::Vector3::CreateZero() |
The intersection point is in the local space of the Entity the White Box Component is on. | |
float | m_closestDistance = std::numeric_limits<float>::max() |
Group intersection (hit) point of ray and distance from the viewport camera.