Open 3D Engine WhiteBox Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
WhiteBox::WhiteBoxMaterial Struct Reference

The properties of a WhiteBox rendering material. More...

#include <WhiteBoxMaterial.h>

Public Member Functions

 AZ_TYPE_INFO (WhiteBoxMaterial, "{234B98F5-0891-479A-8B5E-E18DD8F9E454}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Vector3 m_tint = DefaultMaterialTint
 Diffuse color tint for render material.
 
bool m_useTexture = DefaultMaterialUseTexture
 Flag for whether the textured material (true) or solid color material (false) will be used.
 
bool m_visible = DefaultVisibility
 Flag for whether the material will be visible in game mode (true) or not (false).
 

Detailed Description

The properties of a WhiteBox rendering material.


The documentation for this struct was generated from the following file: