The properties of a WhiteBox rendering material.  
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#include <WhiteBoxMaterial.h>
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static void  | Reflect (AZ::ReflectContext *context) | 
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AZ::Vector3  | m_tint = DefaultMaterialTint | 
|   | Diffuse color tint for render material. 
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bool  | m_useTexture = DefaultMaterialUseTexture | 
|   | Flag for whether the textured material (true) or solid color material (false) will be used. 
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bool  | m_visible = DefaultVisibility | 
|   | Flag for whether the material will be visible in game mode (true) or not (false). 
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The properties of a WhiteBox rendering material. 
The documentation for this struct was generated from the following file:
- Gems/WhiteBox/Code/Source/Rendering/WhiteBoxMaterial.h