Open 3D Engine WhiteBox Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
The properties of a WhiteBox rendering material. More...
#include <WhiteBoxMaterial.h>
Public Member Functions | |
AZ_TYPE_INFO (WhiteBoxMaterial, "{234B98F5-0891-479A-8B5E-E18DD8F9E454}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Vector3 | m_tint = DefaultMaterialTint |
Diffuse color tint for render material. | |
bool | m_useTexture = DefaultMaterialUseTexture |
Flag for whether the textured material (true) or solid color material (false) will be used. | |
bool | m_visible = DefaultVisibility |
Flag for whether the material will be visible in game mode (true) or not (false). | |
The properties of a WhiteBox rendering material.