Open 3D Engine XR Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for XR::Instance, including all inherited members.
AZ_CLASS_ALLOCATOR(Instance, AZ::SystemAllocator) (defined in XR::Instance) | XR::Instance | |
AZ_RTTI(Instance, "{1C457924-56A4-444F-BC72-4D31A097BA70}") (defined in XR::Instance) | XR::Instance | |
AZ_RTTI(Object, "{74FCA8BF-CBDA-43EB-A378-89F752ED2FCA}") (defined in XR::Object) | XR::Object | |
GetName() const | XR::Object | inline |
GetNumPhysicalDevices() const =0 | XR::Instance | pure virtual |
GetXRPhysicalDevice(AZ::RHI::XRPhysicalDeviceDescriptor *physicalDeviceDescriptor, int32_t index)=0 | XR::Instance | pure virtual |
Init(AZ::RHI::ValidationMode validationMode) | XR::Instance | |
Instance()=default (defined in XR::Instance) | XR::Instance | |
m_validationMode (defined in XR::Instance) | XR::Instance | protected |
Object()=default (defined in XR::Object) | XR::Object | protected |
SetName(const AZ::Name &name) | XR::Object | inline |
~Instance() override=default (defined in XR::Instance) | XR::Instance | |
~Object() override=default (defined in XR::Object) | XR::Object |