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| AZ_CLASS_ALLOCATOR (SliceAssetHandler, AZ::SystemAllocator) |
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| AZ_RTTI (SliceAssetHandler, "{4DA1A81B-EEFE-4129-97A2-258233437A88}", Data::AssetHandler) |
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| SliceAssetHandler (SerializeContext *context=nullptr) |
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Data::AssetPtr | CreateAsset (const Data::AssetId &id, const Data::AssetType &type) override |
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Data::AssetHandler::LoadResult | LoadAssetData (const Data::Asset< Data::AssetData > &asset, AZStd::shared_ptr< Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override |
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bool | SaveAssetData (const Data::Asset< Data::AssetData > &asset, IO::GenericStream *stream) override |
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void | DestroyAsset (Data::AssetPtr ptr) override |
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void | GetHandledAssetTypes (AZStd::vector< Data::AssetType > &assetTypes) override |
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AZ::Data::AssetType | GetAssetType () const override |
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const char * | GetAssetTypeDisplayName () const override |
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const char * | GetGroup () const override |
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void | GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override |
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SerializeContext * | GetSerializeContext () const |
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void | SetSerializeContext (SerializeContext *context) |
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void | SetFilterFlags (u32 flags) |
| Sets the filter flags to use when loading the asset data.
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Public Member Functions inherited from AZ::Data::AssetHandler |
| AZ_RTTI (AssetHandler, "{58BD1FDF-E668-42E5-9091-16F46022F551}") |
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virtual AssetPtr | CreateAsset (const AssetId &id, const AssetType &type)=0 |
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LoadResult | LoadAssetDataFromStream (const Asset< AssetData > &asset, AZStd::shared_ptr< AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) |
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virtual bool | SaveAssetData (const Asset< AssetData > &asset, IO::GenericStream *stream) |
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virtual AZ::Data::AssetId | AssetMissingInCatalog (const Asset< AssetData > &) |
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virtual void | InitAsset (const Asset< AssetData > &asset, bool loadStageSucceeded, bool isReload) |
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virtual void | DestroyAsset (AssetPtr ptr)=0 |
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virtual void | GetHandledAssetTypes (AZStd::vector< AssetType > &assetTypes)=0 |
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virtual bool | CanHandleAsset (const AssetId &) const |
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virtual void | GetCustomAssetStreamInfoForLoad (AssetStreamInfo &streamInfo) |
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virtual IO::IStreamerTypes::RequestMemoryAllocator * | GetAssetBufferAllocator () |
| Asset Handlers have the ability to provide custom asset buffer allocators for any non-standard allocation needs.
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virtual void | GetDefaultAssetLoadPriority (AssetType type, IO::IStreamerTypes::Deadline &defaultDeadline, AZ::IO::IStreamerTypes::Priority &defaultPriority) const |
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