Inherits AzFramework::AssetSystem::BaseAssetProcessorMessage.
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| AZ_CLASS_ALLOCATOR (SourceAssetInfoRequest, AZ::OSAllocator) |
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| AZ_RTTI (SourceAssetInfoRequest, "{e92cd74f-11e0-4ad8-a786-61d3b9715e35}", AzFramework::AssetSystem::BaseAssetProcessorMessage) |
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| SourceAssetInfoRequest (const AZ::Data::AssetId &assetId, const AZ::Data::AssetType &assetType=AZ::Data::s_invalidAssetType) |
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| SourceAssetInfoRequest (const char *assetPath) |
| You can also make a request with the relative or absolute path to the asset instead. This always returns the source path.
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unsigned int | GetMessageType () const override |
| The id of the message type, an unsigned int which can be used to identify which message it is.
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| AZ_RTTI (BaseAssetProcessorMessage, "{366A7093-C57B-4514-A1BD-A6437AEF2098}") |
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| BaseAssetProcessorMessage (bool requireFencing=false) |
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virtual unsigned int | GetMessageType () const =0 |
| The id of the message type, an unsigned int which can be used to identify which message it is.
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bool | RequireFencing () const |
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static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
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AZ::OSString | m_assetPath |
| At least one of AssetPath or AssetId must be non-empty.
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AZ::Data::AssetId | m_assetId |
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AZ::Data::AssetType | m_assetType = AZ::Data::s_invalidAssetType |
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static constexpr unsigned int | MessageType = AZ_CRC("AssetProcessor::SourceAssetInfoRequest", 0x350a86f3) |
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◆ SourceAssetInfoRequest()
AzFramework::AssetSystem::SourceAssetInfoRequest::SourceAssetInfoRequest |
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const AZ::Data::AssetId & |
assetId, |
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const AZ::Data::AssetType & |
assetType = AZ::Data::s_invalidAssetType |
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) |
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explicit |
Gets information about an asset, given the assetId.
- Parameters
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assetType | This parameter is optional but could help detect problems with incorrect asset types being assigned to products. |
◆ GetMessageType()
unsigned int AzFramework::AssetSystem::SourceAssetInfoRequest::GetMessageType |
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const |
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overridevirtual |
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Asset/AssetProcessorMessages.h