Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AZ_RTTI (Physics::CharacterColliderConfiguration, "{4DFF1434-DF5B-4ED5-BE0F-D3E66F9B331A}") | |
CharacterColliderNodeConfiguration * | FindNodeConfigByName (const AZStd::string &nodeName) const |
AZ::Outcome< size_t > | FindNodeConfigIndexByName (const AZStd::string &nodeName) const |
void | RemoveNodeConfigByName (const AZStd::string &nodeName) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZStd::vector< CharacterColliderNodeConfiguration > | m_nodes |