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bool | operator() (AZ::EntityId entityId) const |
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bool | HasFilter () const |
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AZStd::unordered_set< AZ::EntityId > | m_exclusiveEntities |
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AZStd::unordered_set< AZ::EntityId > | m_ignoreEntities |
| If not empty, will only raycast against these entities.
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AZStd::function< bool(AZ::EntityId)> | m_filterFunction |
| Entities to ignore.
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The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Render/GeometryIntersectionStructures.h