Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Configuration used to Add Rigid bodies to a Scene. More...
#include <RigidBodyConfiguration.h>
Inherits AzPhysics::SimulatedBodyConfiguration.
Inherited by Physics::RagdollNodeConfiguration.
Public Types | |
enum | PropertyVisibility : AZ::u16 { InitialVelocities = 1 << 0 , InertiaProperties = 1 << 1 , Damping = 1 << 2 , SleepOptions = 1 << 3 , Interpolation = 1 << 4 , Gravity = 1 << 5 , Kinematic = 1 << 6 , ContinuousCollisionDetection = 1 << 7 , MaxVelocities = 1 << 8 } |
Public Member Functions | |
AZ_RTTI (RigidBodyConfiguration, "{ACFA8900-8530-4744-AF00-AA533C868A8E}", AzPhysics::SimulatedBodyConfiguration) | |
MassComputeFlags | GetMassComputeFlags () const |
void | SetMassComputeFlags (MassComputeFlags flags) |
bool | IsCcdEnabled () const |
bool | CcdReadOnly () const |
AZStd::string_view | GetCcdTooltip () const |
AZStd::string_view | GetKinematicTooltip () const |
AZ::Crc32 | GetInitialVelocitiesVisibility () const |
AZ::Crc32 | GetInertiaSettingsVisibility () const |
AZ::Crc32 | GetInertiaVisibility () const |
AZ::Crc32 | GetMassVisibility () const |
AZ::Crc32 | GetCoMVisibility () const |
AZ::Crc32 | GetDampingVisibility () const |
AZ::Crc32 | GetSleepOptionsVisibility () const |
AZ::Crc32 | GetInterpolationVisibility () const |
AZ::Crc32 | GetGravityVisibility () const |
AZ::Crc32 | GetKinematicVisibility () const |
AZ::Crc32 | GetCcdVisibility () const |
AZ::Crc32 | GetMaxVelocitiesVisibility () const |
Public Member Functions inherited from AzPhysics::SimulatedBodyConfiguration | |
AZ_RTTI (AzPhysics::SimulatedBodyConfiguration, "{52844E3D-79C8-4F34-AF63-5C45ADE77F85}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from AzPhysics::SimulatedBodyConfiguration | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
AZ::Vector3 | m_initialLinearVelocity = AZ::Vector3::CreateZero() |
AZ::Vector3 | m_initialAngularVelocity = AZ::Vector3::CreateZero() |
AZ::Vector3 | m_centerOfMassOffset = AZ::Vector3::CreateZero() |
float | m_mass = 1.0f |
AZ::Matrix3x3 | m_inertiaTensor = AZ::Matrix3x3::CreateIdentity() |
float | m_linearDamping = 0.05f |
float | m_angularDamping = 0.15f |
float | m_sleepMinEnergy = 0.005f |
float | m_maxAngularVelocity = 100.0f |
bool | m_startAsleep = false |
bool | m_interpolateMotion = false |
bool | m_gravityEnabled = true |
bool | m_kinematic = false |
bool | m_ccdEnabled = false |
Whether continuous collision detection is enabled. | |
float | m_ccdMinAdvanceCoefficient = 0.15f |
Coefficient affecting how granularly time is subdivided in CCD. | |
bool | m_ccdFrictionEnabled = false |
Whether friction is applied when resolving CCD collisions. | |
bool | m_configButton = false |
Required for button positioning in edit context, otherwise unused. | |
bool | m_computeCenterOfMass = true |
bool | m_computeInertiaTensor = true |
bool | m_computeMass = true |
bool | m_lockLinearX = false |
bool | m_lockLinearY = false |
bool | m_lockLinearZ = false |
bool | m_lockAngularX = false |
bool | m_lockAngularY = false |
bool | m_lockAngularZ = false |
bool | m_includeAllShapesInMassCalculation = false |
If set, non-simulated shapes will also be included in the mass properties calculation. | |
ShapeVariantData | m_colliderAndShapeData |
AZ::u16 | m_propertyVisibilityFlags = (std::numeric_limits<AZ::u16>::max)() |
Public Attributes inherited from AzPhysics::SimulatedBodyConfiguration | |
AZ_CLASS_ALLOCATOR_DECL | |
AZ::Vector3 | m_position = AZ::Vector3::CreateZero() |
AZ::Quaternion | m_orientation = AZ::Quaternion::CreateIdentity() |
bool | m_startSimulationEnabled = true |
AZ::EntityId | m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId) |
void * | m_customUserData = nullptr |
AZStd::string | m_debugName |
Configuration used to Add Rigid bodies to a Scene.
enum AzPhysics::RigidBodyConfiguration::PropertyVisibility : AZ::u16 |
ShapeVariantData AzPhysics::RigidBodyConfiguration::m_colliderAndShapeData |
Variant to support multiple having the system creating the Shape(s) or just providing the Shape(s) that have been created externally. See ShapeVariantData for more information.