Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Base Class of all Physics Bodies that will be simulated. More...
#include <SimulatedBodyConfiguration.h>
Inherited by AzPhysics::RigidBodyConfiguration, AzPhysics::StaticRigidBodyConfiguration, Physics::CharacterConfiguration, and Physics::RagdollConfiguration.
Public Member Functions | |
AZ_RTTI (AzPhysics::SimulatedBodyConfiguration, "{52844E3D-79C8-4F34-AF63-5C45ADE77F85}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Base Class of all Physics Bodies that will be simulated.