Open 3D Engine AzFramework API Reference  24.09
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AzPhysics::SimulatedBodyConfiguration Struct Reference

Base Class of all Physics Bodies that will be simulated. More...

#include <SimulatedBodyConfiguration.h>

Inherited by AzPhysics::RigidBodyConfiguration, AzPhysics::StaticRigidBodyConfiguration, Physics::CharacterConfiguration, and Physics::RagdollConfiguration.

Public Member Functions

 AZ_RTTI (AzPhysics::SimulatedBodyConfiguration, "{52844E3D-79C8-4F34-AF63-5C45ADE77F85}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

 AZ_CLASS_ALLOCATOR_DECL
 
AZ::Vector3 m_position = AZ::Vector3::CreateZero()
 
AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity()
 
bool m_startSimulationEnabled = true
 
AZ::EntityId m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId)
 
void * m_customUserData = nullptr
 
AZStd::string m_debugName
 

Detailed Description

Base Class of all Physics Bodies that will be simulated.


The documentation for this struct was generated from the following file: