Location and visibility data etc required to debug draw a JointConfiguration.
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#include <CharacterPhysicsDebugDraw.h>
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AZ::Quaternion | m_childModelSpaceOrientation = AZ::Quaternion::CreateIdentity() |
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AZ::Quaternion | m_parentModelSpaceOrientation = AZ::Quaternion::CreateIdentity() |
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AZ::Transform | m_childWorldTransform = AZ::Transform::CreateIdentity() |
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AZ::Transform | m_parentWorldTransform = AZ::Transform::CreateIdentity() |
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bool | m_selected = false |
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bool | m_visible = false |
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bool | m_valid = false |
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Location and visibility data etc required to debug draw a JointConfiguration.
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/DebugDraw/CharacterPhysicsDebugDraw.h