Open 3D Engine AzFramework API Reference  24.09
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Physics::CharacterPhysicsDebugDraw Class Reference

Provides debug drawing for character physics configurations, such as colliders and joint limits. More...

#include <CharacterPhysicsDebugDraw.h>

Classes

struct  ColorSettings
 Color settings for character physics debug drawing, such as default and selected colors. More...
 
struct  JointDebugDrawData
 Location and visibility data etc required to debug draw a JointConfiguration. More...
 
struct  JointLimitRenderBuffers
 Buffers to store vertices, line colors etc for debug drawing a joint limit. More...
 
struct  NodeDebugDrawData
 Location and visibility data etc required to debug draw a CharacterColliderNodeConfiguration. More...
 

Public Types

using NodeDebugDrawDataFunction = AZStd::function< NodeDebugDrawData(const CharacterColliderNodeConfiguration &colliderNodeConfig)>
 Function allowing callers to specify where and how to debug draw a CharacterColliderNodeConfiguration.
 
using JointDebugDrawDataFunction = AZStd::function< JointDebugDrawData(const RagdollNodeConfiguration &ragdollNodeConfig)>
 

Public Member Functions

void RenderColliders (AzFramework::DebugDisplayRequests *debugDisplay, const Physics::CharacterColliderNodeConfiguration &nodeConfig, NodeDebugDrawDataFunction nodeDebugDrawDataFunction, const ColorSettings &colorSettings, uint32_t invalidShapeBitArray=0)
 Debug draw all the colliders attached to a single CharacterColliderNodeConfiguration.
 
void RenderColliders (AzFramework::DebugDisplayRequests *debugDisplay, const Physics::CharacterColliderConfiguration *colliderConfig, NodeDebugDrawDataFunction nodeDebugDrawDataFunction, const ColorSettings &colorSettings)
 Debug draw all the colliders for an entire CharacterColliderConfiguration.
 
void RenderRagdollColliders (AzFramework::DebugDisplayRequests *debugDisplay, const Physics::CharacterColliderConfiguration *colliderConfig, NodeDebugDrawDataFunction nodeDebugDrawDataFunction, const ParentIndices &parentIndices, const ColorSettings &colorSettings)
 Debug draw all the colliders for an entire ragdoll.
 
void RenderJointFrame (AzFramework::DebugDisplayRequests *debugDisplay, const RagdollNodeConfiguration &ragdollNodeConfig, const JointDebugDrawData &jointDebugDrawData, const ColorSettings &colorSettings)
 Debug draw the joint frame for a single RagdollNodeConfiguration.
 
void RenderJointLimit (AzFramework::DebugDisplayRequests *debugDisplay, const RagdollNodeConfiguration &ragdollNodeConfig, const JointDebugDrawData &jointDebugDrawData, const ColorSettings &colorSettings)
 Debug draw the joint limit for a single RagdollNodeConfiguration.
 
void RenderJointLimits (AzFramework::DebugDisplayRequests *debugDisplay, const Physics::RagdollConfiguration &ragdollConfig, JointDebugDrawDataFunction jointDebugDrawDataFunction, const ColorSettings &colorSettings)
 Debug draw the joint limits for an entire RagdollConfiguration.
 

Static Public Attributes

static constexpr float s_scale = 0.1f
 
static constexpr AZ::u32 s_angularSubdivisions = 32
 
static constexpr AZ::u32 s_radialSubdivisions = 2
 

Detailed Description

Provides debug drawing for character physics configurations, such as colliders and joint limits.


The documentation for this class was generated from the following file: