Location and visibility data etc required to debug draw a CharacterColliderNodeConfiguration. More...
#include <CharacterPhysicsDebugDraw.h>
Public Attributes | |
AZ::Transform | m_worldTransform = AZ::Transform::CreateIdentity() |
AZ::Vector3 | m_scale = AZ::Vector3::CreateOne() |
bool | m_selected = false |
bool | m_hovered = false |
bool | m_valid = false |
Location and visibility data etc required to debug draw a CharacterColliderNodeConfiguration.