Buffers to store vertices, line colors etc for debug drawing a joint limit. More...
#include <CharacterPhysicsDebugDraw.h>
Public Member Functions | |
void | Clear () |
Public Attributes | |
AZStd::vector< AZ::Vector3 > | m_vertexBuffer |
AZStd::vector< AZ::u32 > | m_indexBuffer |
AZStd::vector< AZ::Vector3 > | m_lineBuffer |
AZStd::vector< bool > | m_lineValidityBuffer |
Buffers to store vertices, line colors etc for debug drawing a joint limit.