Open 3D Engine Archive Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ArchiveReaderAPI.h>
Inherited by Archive::ArchiveReaderFactory.
Public Member Functions | |
AZ_TYPE_INFO_WITH_NAME_DECL (IArchiveReaderFactory) | |
AZ_RTTI_NO_TYPE_INFO_DECL () | |
virtual AZStd::unique_ptr< IArchiveReader > | Create () const =0 |
virtual AZStd::unique_ptr< IArchiveReader > | Create (const ArchiveReaderSettings &readerSettings) const =0 |
virtual AZStd::unique_ptr< IArchiveReader > | Create (AZ::IO::PathView archivePath, const ArchiveReaderSettings &readerSettings) const =0 |
virtual AZStd::unique_ptr< IArchiveReader > | Create (IArchiveReader::ArchiveStreamPtr archiveStream, const ArchiveReaderSettings &readerSettings) const =0 |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
Factory which is used to creates instances of the ArchiveReader class The Create functions parameters are forwarded to the ArchiveReader constructor