Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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API elements related to the mechanism of Virtual allocator - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory. More...
Classes | |
struct | VmaVirtualBlockCreateInfo |
Parameters of created VmaVirtualBlock object to be passed to vmaCreateVirtualBlock(). More... | |
struct | VmaVirtualAllocationCreateInfo |
Parameters of created virtual allocation to be passed to vmaVirtualAllocate(). More... | |
struct | VmaVirtualAllocationInfo |
Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo(). More... | |
struct | VmaVirtualAllocation |
Represents single memory allocation done inside VmaVirtualBlock. More... | |
struct | VmaVirtualBlock |
Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. More... | |
Enumerations | |
enum | VmaVirtualBlockCreateFlagBits { VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001 , VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK , VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } |
Flags to be passed as VmaVirtualBlockCreateInfo::flags. More... | |
enum | VmaVirtualAllocationCreateFlagBits { VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT , VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT , VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT , VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT , VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK , VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } |
Flags to be passed as VmaVirtualAllocationCreateInfo::flags. More... | |
Functions | |
VMA_CALL_PRE VkResult VMA_CALL_POST | vmaCreateVirtualBlock (const VmaVirtualBlockCreateInfo *VMA_NOT_NULL pCreateInfo, VmaVirtualBlock VMA_NULLABLE *VMA_NOT_NULL pVirtualBlock) |
Creates new VmaVirtualBlock object. More... | |
VMA_CALL_PRE void VMA_CALL_POST | vmaDestroyVirtualBlock (VmaVirtualBlock VMA_NULLABLE virtualBlock) |
Destroys VmaVirtualBlock object. More... | |
VMA_CALL_PRE VkBool32 VMA_CALL_POST | vmaIsVirtualBlockEmpty (VmaVirtualBlock VMA_NOT_NULL virtualBlock) |
Returns true of the VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations. | |
VMA_CALL_PRE void VMA_CALL_POST | vmaGetVirtualAllocationInfo (VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo *VMA_NOT_NULL pVirtualAllocInfo) |
Returns information about a specific virtual allocation within a virtual block, like its size and pUserData pointer. | |
VMA_CALL_PRE VkResult VMA_CALL_POST | vmaVirtualAllocate (VmaVirtualBlock VMA_NOT_NULL virtualBlock, const VmaVirtualAllocationCreateInfo *VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE *VMA_NOT_NULL pAllocation, VkDeviceSize *VMA_NULLABLE pOffset) |
Allocates new virtual allocation inside given VmaVirtualBlock. More... | |
VMA_CALL_PRE void VMA_CALL_POST | vmaVirtualFree (VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation) |
Frees virtual allocation inside given VmaVirtualBlock. More... | |
VMA_CALL_PRE void VMA_CALL_POST | vmaClearVirtualBlock (VmaVirtualBlock VMA_NOT_NULL virtualBlock) |
Frees all virtual allocations inside given VmaVirtualBlock. More... | |
VMA_CALL_PRE void VMA_CALL_POST | vmaSetVirtualAllocationUserData (VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void *VMA_NULLABLE pUserData) |
Changes custom pointer associated with given virtual allocation. | |
VMA_CALL_PRE void VMA_CALL_POST | vmaGetVirtualBlockStatistics (VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaStatistics *VMA_NOT_NULL pStats) |
Calculates and returns statistics about virtual allocations and memory usage in given VmaVirtualBlock. More... | |
VMA_CALL_PRE void VMA_CALL_POST | vmaCalculateVirtualBlockStatistics (VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaDetailedStatistics *VMA_NOT_NULL pStats) |
Calculates and returns detailed statistics about virtual allocations and memory usage in given VmaVirtualBlock. More... | |
API elements related to the mechanism of Virtual allocator - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory.
Flags to be passed as VmaVirtualAllocationCreateInfo::flags.
Enumerator | |
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VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT | Allocation will be created from upper stack in a double stack pool. This flag is only allowed for virtual blocks created with VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT | Allocation strategy that tries to minimize memory usage. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | Allocation strategy that tries to minimize allocation time. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT | Allocation strategy that chooses always the lowest offset in available space. This is not the most efficient strategy but achieves highly packed data. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK | A bit mask to extract only These strategy flags are binary compatible with equivalent flags in VmaAllocationCreateFlagBits. |
Flags to be passed as VmaVirtualBlockCreateInfo::flags.
Enumerator | |
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VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT | Enables alternative, linear allocation algorithm in this virtual block. Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata. By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter Linear allocation algorithm. |
VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK | Bit mask to extract only |
VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics | ( | VmaVirtualBlock VMA_NOT_NULL | virtualBlock, |
VmaDetailedStatistics *VMA_NOT_NULL | pStats | ||
) |
Calculates and returns detailed statistics about virtual allocations and memory usage in given VmaVirtualBlock.
This function is slow to call. Use for debugging purposes. For less detailed statistics, see vmaGetVirtualBlockStatistics().
VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock | ( | VmaVirtualBlock VMA_NOT_NULL | virtualBlock | ) |
Frees all virtual allocations inside given VmaVirtualBlock.
You must either call this function or free each virtual allocation individually with vmaVirtualFree() before destroying a virtual block. Otherwise, an assert is called.
If you keep pointer to some additional metadata associated with your virtual allocation in its pUserData
, don't forget to free it as well.
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock | ( | const VmaVirtualBlockCreateInfo *VMA_NOT_NULL | pCreateInfo, |
VmaVirtualBlock VMA_NULLABLE *VMA_NOT_NULL | pVirtualBlock | ||
) |
Creates new VmaVirtualBlock object.
pCreateInfo | Parameters for creation. | |
[out] | pVirtualBlock | Returned virtual block object or VMA_NULL if creation failed. |
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock | ( | VmaVirtualBlock VMA_NULLABLE | virtualBlock | ) |
Destroys VmaVirtualBlock object.
Please note that you should consciously handle virtual allocations that could remain unfreed in the block. You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock() if you are sure this is what you want. If you do neither, an assert is called.
If you keep pointers to some additional metadata associated with your virtual allocations in their pUserData
, don't forget to free them.
VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics | ( | VmaVirtualBlock VMA_NOT_NULL | virtualBlock, |
VmaStatistics *VMA_NOT_NULL | pStats | ||
) |
Calculates and returns statistics about virtual allocations and memory usage in given VmaVirtualBlock.
This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics().
VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate | ( | VmaVirtualBlock VMA_NOT_NULL | virtualBlock, |
const VmaVirtualAllocationCreateInfo *VMA_NOT_NULL | pCreateInfo, | ||
VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE *VMA_NOT_NULL | pAllocation, | ||
VkDeviceSize *VMA_NULLABLE | pOffset | ||
) |
Allocates new virtual allocation inside given VmaVirtualBlock.
If the allocation fails due to not enough free space available, VK_ERROR_OUT_OF_DEVICE_MEMORY
is returned (despite the function doesn't ever allocate actual GPU memory). pAllocation
is then set to VK_NULL_HANDLE
and pOffset
, if not null, it set to UINT64_MAX
.
virtualBlock | Virtual block | |
pCreateInfo | Parameters for the allocation | |
[out] | pAllocation | Returned handle of the new allocation |
[out] | pOffset | Returned offset of the new allocation. Optional, can be null. |
VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree | ( | VmaVirtualBlock VMA_NOT_NULL | virtualBlock, |
VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE | allocation | ||
) |
Frees virtual allocation inside given VmaVirtualBlock.
It is correct to call this function with allocation == VK_NULL_HANDLE
- it does nothing.