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void | SetFlag (QuadLightFlag::Flag flag, bool value) |
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AZStd::array< float, 3 > | m_position = { { 0.0f, 0.0f, 0.0f } } |
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float | m_invAttenuationRadiusSquared = 0.0f |
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AZStd::array< float, 3 > | m_leftDir = { { 1.0f, 0.0f, 0.0f } } |
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float | m_halfWidth = 0.0f |
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AZStd::array< float, 3 > | m_upDir = { { 0.0f, 1.0f, 0.0f } } |
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float | m_halfHeight = 0.0f |
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AZStd::array< float, 3 > | m_rgbIntensityNits = { { 0.0f, 0.0f, 0.0f } } |
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uint32_t | m_flags = 0x0 |
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float | m_affectsGIFactor = 1.0f |
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bool | m_affectsGI = true |
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float | m_padding0 = 0.0f |
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float | m_padding1 = 0.0f |
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The documentation for this struct was generated from the following file:
- Gems/Atom/Feature/Common/Code/Include/Atom/Feature/CoreLights/QuadLightFeatureProcessorInterface.h