Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <FontTexture.h>
Public Member Functions | |
int | CreateFromFile (const AZStd::string &fileName, int width, int height, AZ::FontSmoothMethod smoothMethod, AZ::FontSmoothAmount smoothAmount, int widthCharCount=16, int heightCharCount=16) |
int | CreateFromMemory (unsigned char *fileData, int dataSize, int width, int height, AZ::FontSmoothMethod smoothMethod, AZ::FontSmoothAmount smoothAmount, int widthCharCount, int heightCharCount, float sizeRatio) |
int | Create (int width, int height, AZ::FontSmoothMethod smoothMethod, AZ::FontSmoothAmount smoothAmount, int widthCharCount=16, int heightCharCount=16, float sizeRatio=IFFontConstants::defaultSizeRatio) |
int | Release () |
int | SetEncoding (FT_Encoding encoding) |
FT_Encoding | GetEncoding () |
int | GetCellWidth () |
int | GetCellHeight () |
int | GetWidth () |
int | GetHeight () |
int | GetWidthCellCount () |
int | GetHeightCellCount () |
float | GetTextureCellWidth () |
float | GetTextureCellHeight () |
FONT_TEXTURE_TYPE * | GetBuffer () |
uint32_t | GetSlotChar (int slotIndex) const |
TextureSlot * | GetCharSlot (uint32_t character, const AtomFont::GlyphSize &glyphSize=AtomFont::defaultGlyphSize) |
TextureSlot * | GetGradientSlot () |
TextureSlot * | GetLRUSlot () |
TextureSlot * | GetMRUSlot () |
int | PreCacheString (const char *string, int *updated=0, float sizeRatio=IFFontConstants::defaultSizeRatio, const AtomFont::GlyphSize &glyphSize=AtomFont::defaultGlyphSize, const FFont::FontHintParams &glyphFlags=FFont::FontHintParams()) |
void | GetTextureCoord (TextureSlot *slot, float texCoords[4], int &characterSizeX, int &characterSizeY, int &m_characterOffsetX, int &m_characterOffsetY, const AtomFont::GlyphSize &glyphSize=AtomFont::defaultGlyphSize) const |
int | GetCharacterWidth (uint32_t character) const |
int | GetHorizontalAdvance (uint32_t character, const AtomFont::GlyphSize &glyphSize=AtomFont::defaultGlyphSize) const |
void | CreateGradientSlot () |
int | WriteToFile (const AZStd::string &fileName) |
bool | GetMonospaced () const |
Vec2 | GetKerning (uint32_t leftGlyph, uint32_t rightGlyph) |
float | GetAscenderToHeightRatio () |
Static Public Member Functions | |
static AtomFont::GlyphSize | ClampGlyphSize (const AtomFont::GlyphSize &glyphSize, int cellWidth, int cellHeight) |
Clamps the given glyph size to the given max cell width and height dimensions. | |
Stores the glyphs of a font within a single cpu texture.
The texture resolution is configurable, as is the number of slots within the texture.
A texture slot contains a single glyph within the font and are uniform size throughout the font texture (each slot occupies the same size regardless of the size of a glyph being stored, so a '.' occupies the same amount of space as a 'W', for example).
Font glyph buffrs are read from FreeType and copied into the texture.
int AZ::FontTexture::CreateFromMemory | ( | unsigned char * | fileData, |
int | dataSize, | ||
int | width, | ||
int | height, | ||
AZ::FontSmoothMethod | smoothMethod, | ||
AZ::FontSmoothAmount | smoothAmount, | ||
int | widthCharCount, | ||
int | heightCharCount, | ||
float | sizeRatio | ||
) |
Default texture slot width/height is 16x8 slots, allowing for 128 glyphs to be stored in the font texture. This was previously 16x16, allowing 256 glyphs to be stored. For reference, there are 95 printable ASCII characters, so by reducing the number of slots, the height of the font texture can be halved (for some nice memory savings). We may want to make this configurable in the font XML (especially for languages with a large number of printable chars).
int AZ::FontTexture::GetHorizontalAdvance | ( | uint32_t | character, |
const AtomFont::GlyphSize & | glyphSize = AtomFont::defaultGlyphSize |
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) | const |
Gets the horizontal advance for the given glyph/char.
character | The glyph (UTF32) to get the horizontal advance for. |
glyphSize | The rendered size of the glyph to get the advance for (the same glyph could be stored in the font texture at multiple sizes). |
int AZ::FontTexture::PreCacheString | ( | const char * | string, |
int * | updated = 0 , |
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float | sizeRatio = IFFontConstants::defaultSizeRatio , |
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const AtomFont::GlyphSize & | glyphSize = AtomFont::defaultGlyphSize , |
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const FFont::FontHintParams & | glyphFlags = FFont::FontHintParams() |
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) |
Returns 1 if texture updated, returns 2 if texture not updated, returns 0 on error
string | A string of glyphs (UTF8) to added to the font texture (if they don't already exist in the font texture) |
updated | is the number of slots updated |
sizeRatio | A sizing scale that gets applied to all glyphs sizes before they are stored in the font texture. |
glyphSize | The resolution to render the glyphs in string at. |
glyphFlags | Controls hinting behavior for glyphs rendered to the font texture. |