Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AudioFileUtils.h>
Public Member Functions | |
ScopedXmlLoader (const AZStd::string_view filePath) | |
bool | HasError () const |
const AZ::rapidxml::xml_node< char > * | GetRootNode () const |
ScopedXmlLoader Create this object on the stack and it will load an xml file contents to an internal buffer and allow you to get the first Xml node.