Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ATLEntityData.h>
Public Attributes | |
TAudioControlID | m_triggerId { INVALID_AUDIO_CONTROL_ID } |
void * | m_owner { nullptr } |
AudioSystemImplementation may use this base class for a middleware-specific audio event. (e.g. a middleware-specific event or playing ID of an active event/sound)