Open 3D Engine AudioSystem Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ATLEntityData.h>
This is used to pass information about an AudioSystemImplementation's memory usage in its main allocators. Note: This struct cannot define a constructor, it needs to be a POD!