Open 3D Engine GradientSignal Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GradientSignal::MixedGradientConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (MixedGradientConfig, AZ::SystemAllocator)
 
 AZ_RTTI (MixedGradientConfig, "{40403A44-31FE-4D1D-941C-6593759CCCBD}", AZ::ComponentConfig)
 
size_t GetNumLayers () const
 
void AddLayer ()
 
void RemoveLayer (int layerIndex)
 
MixedGradientLayerGetLayer (int layerIndex)
 
void OnLayerAdded ()
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::vector< MixedGradientLayerm_layers
 

The documentation for this class was generated from the following file: