Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherited by GraphCanvas::SceneMemberComponentSaveData< PersistentIdComponentSaveData >, GraphCanvas::SceneMemberComponentSaveData< GeneralNodeTitleComponentSaveData >, GraphCanvas::BookmarkAnchorComponentSaveData, GraphCanvas::BookmarkAnchorVisualComponent::BookmarkAnchorVisualComponentSaveData, GraphCanvas::CommentNodeTextSaveData, GraphCanvas::GeometrySaveData, GraphCanvas::NodeGroupFrameComponent::NodeGroupFrameComponentSaveData, GraphCanvas::NodeSaveData, GraphCanvas::SceneComponent::SceneComponentSaveData, GraphCanvas::SceneMemberComponentSaveData< DataType >, and GraphCanvas::StylingComponent::StylingComponentSaveData.
Public Member Functions | |
AZ_RTTI (ComponentSaveData, "{359ACEC7-D0FA-4FC0-8B59-3755BB1A9836}") | |
AZ_CLASS_ALLOCATOR (ComponentSaveData, AZ::SystemAllocator) | |
void | operator= (const ComponentSaveData &) |
void | RegisterIds (const AZ::EntityId &entityId, const AZ::EntityId &graphId) |
void | SignalDirty () |
Protected Member Functions | |
const AZ::EntityId & | GetOwnerId () const |
const AZ::EntityId & | GetGraphId () const |