Open 3D Engine GraphModel Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the main class for managing the Graph Controllers for Graph Canvas scenes. More...
#include <GraphControllerManager.h>
Inherits GraphManagerRequestBus::Handler.
Public Member Functions | |
AZ_RTTI (GraphControllerManager, "{DA358B3E-46EF-411B-B84B-0397F5CD3539}") | |
AZ::Entity * | CreateScene (GraphModel::GraphPtr graph, const GraphCanvas::EditorId editorId) override |
void | RemoveScene (const GraphCanvas::GraphId &sceneId) override |
void | CreateGraphController (const GraphCanvas::GraphId &sceneId, GraphModel::GraphPtr graph) override |
void | DeleteGraphController (const GraphCanvas::GraphId &sceneId) override |
GraphModel::GraphPtr | GetGraph (const GraphCanvas::GraphId &sceneId) override |
const GraphModelSerialization & | GetSerializedMappings () override |
void | SetSerializedMappings (const GraphModelSerialization &serialization) override |
This is the main class for managing the Graph Controllers for Graph Canvas scenes.