Open 3D Engine GraphModel Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Provides a common interface for instantiating GraphModel::Node subclasses through the Node Palette. More...
#include <StandardNodePaletteItem.h>
Inherits GraphCanvas::DraggableNodePaletteTreeItem.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (StandardNodePaletteItem, AZ::SystemAllocator) | |
StandardNodePaletteItem (AZStd::string_view nodeName, GraphCanvas::EditorId editorId) | |
GraphCanvas::GraphCanvasMimeEvent * | CreateMimeEvent () const override |
Provides a common interface for instantiating GraphModel::Node subclasses through the Node Palette.
|
inline |
Constructor
nodeName | Name of the node that will show up in the Palette |
editorId | Unique name of the client system editor (ex: AZ_CRC("ShaderCanvas", 0x0a1dff96)) |