Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Class for drawing test displays for testing the LyShine functionality. More...
#include <LyShineDebug.h>
Classes | |
struct | DebugInfoDrawCallReport |
struct | DebugInfoRenderGraph |
Shared structures used for debug console commands. More... | |
struct | DebugInfoTextureUsage |
Static Public Member Functions | |
static void | Initialize () |
Initialize debug vars. | |
static void | Reset () |
This is called when the game terminates. | |
static void | RenderDebug () |
Do the debug render. | |
Class for drawing test displays for testing the LyShine functionality.
This is currently implemented as console variables and commands