Inherits AZ::Component, UiCanvasBus::Handler, AZ::EntityBus::Handler, UiAnimationBus::Handler, UiInteractableActiveNotificationBus::Handler, IUiAnimationListener, UiEditorCanvasBus::Handler, UiCanvasComponentImplementationBus::Handler, and LyShine::RenderToTextureRequestBus::Handler.
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  | AZ_COMPONENT (UiCanvasComponent, LyShine::UiCanvasComponentUuid, AZ::Component) | 
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  | UiCanvasComponent () | 
|   | Constructor, constructed by the LyShine class. 
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const AZStd::string &  | GetPathname () override | 
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LyShine::CanvasId  | GetCanvasId () override | 
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AZ::u64  | GetUniqueCanvasId () override | 
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int  | GetDrawOrder () override | 
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void  | SetDrawOrder (int drawOrder) override | 
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bool  | GetKeepLoadedOnLevelUnload () override | 
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void  | SetKeepLoadedOnLevelUnload (bool keepLoaded) override | 
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void  | RecomputeChangedLayouts () override | 
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int  | GetNumChildElements () override | 
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AZ::Entity *  | GetChildElement (int index) override | 
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AZ::EntityId  | GetChildElementEntityId (int index) override | 
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LyShine::EntityArray  | GetChildElements () override | 
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AZStd::vector< AZ::EntityId >  | GetChildElementEntityIds () override | 
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AZ::Entity *  | CreateChildElement (const LyShine::NameType &name) override | 
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AZ::Entity *  | FindElementById (LyShine::ElementId id) override | 
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AZ::Entity *  | FindElementByName (const LyShine::NameType &name) override | 
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void  | FindElementsByName (const LyShine::NameType &name, LyShine::EntityArray &result) override | 
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AZ::EntityId  | FindElementEntityIdByName (const LyShine::NameType &name) override | 
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AZ::Entity *  | FindElementByHierarchicalName (const LyShine::NameType &name) override | 
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void  | FindElements (AZStd::function< bool(const AZ::Entity *)> predicate, LyShine::EntityArray &result) override | 
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AZ::Entity *  | PickElement (AZ::Vector2 point) override | 
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LyShine::EntityArray  | PickElements (const AZ::Vector2 &bound0, const AZ::Vector2 &bound1) override | 
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AZ::EntityId  | FindInteractableToHandleEvent (AZ::Vector2 point) override | 
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bool  | SaveToXml (const AZStd::string &assetIdPathname, const AZStd::string &sourceAssetPathname) override | 
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void  | FixupCreatedEntities (LyShine::EntityArray topLevelEntities, bool makeUniqueNamesAndIds, AZ::Entity *optionalInsertionPoint) override | 
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void  | AddElement (AZ::Entity *element, AZ::Entity *parent, AZ::Entity *insertBefore) override | 
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void  | ReinitializeElements () override | 
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AZStd::string  | SaveToXmlString () override | 
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AZStd::string  | GetUniqueChildName (AZ::EntityId parentEntityId, AZStd::string baseName, const LyShine::EntityArray *includeChildren) override | 
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AZ::Entity *  | CloneElement (AZ::Entity *sourceEntity, AZ::Entity *parentEntity) override | 
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AZ::EntityId  | CloneElementEntityId (AZ::EntityId sourceEntity, AZ::EntityId parentEntity, AZ::EntityId insertBefore) override | 
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AZ::Entity *  | CloneCanvas (const AZ::Vector2 &canvasSize) override | 
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void  | SetCanvasToViewportMatrix (const AZ::Matrix4x4 &matrix) override | 
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const AZ::Matrix4x4 &  | GetCanvasToViewportMatrix () override | 
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void  | GetViewportToCanvasMatrix (AZ::Matrix4x4 &matrix) override | 
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AZ::Vector2  | GetCanvasSize () override | 
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AZ::Vector2  | GetAuthoredCanvasSize () override | 
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void  | SetCanvasSize (const AZ::Vector2 &canvasSize) override | 
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void  | SetTargetCanvasSize (bool isInGame, const AZ::Vector2 &targetCanvasSize) override | 
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AZ::Vector2  | GetDeviceScale () override | 
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bool  | GetIsPixelAligned () override | 
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void  | SetIsPixelAligned (bool isPixelAligned) override | 
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bool  | GetIsTextPixelAligned () override | 
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void  | SetIsTextPixelAligned (bool isTextPixelAligned) override | 
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IUiAnimationSystem *  | GetAnimationSystem () override | 
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bool  | GetEnabled () override | 
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void  | SetEnabled (bool enabled) override | 
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bool  | GetIsRenderToTexture () override | 
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void  | SetIsRenderToTexture (bool isRenderToTexture) override | 
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const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &  | GetAttachmentImageAsset () override | 
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void  | SetAttachmentImageAsset (const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset) override | 
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bool  | GetIsPositionalInputSupported () override | 
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void  | SetIsPositionalInputSupported (bool isSupported) override | 
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bool  | GetIsConsumingAllInputEvents () override | 
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void  | SetIsConsumingAllInputEvents (bool isConsuming) override | 
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bool  | GetIsMultiTouchSupported () override | 
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void  | SetIsMultiTouchSupported (bool isSupported) override | 
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bool  | GetIsNavigationSupported () override | 
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void  | SetIsNavigationSupported (bool isSupported) override | 
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float  | GetNavigationThreshold () override | 
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void  | SetNavigationThreshold (float navigationThreshold) override | 
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AZ::u64  | GetNavigationRepeatDelay () override | 
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void  | SetNavigationRepeatDelay (AZ::u64 navigationRepeatDelay) override | 
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AZ::u64  | GetNavigationRepeatPeriod () override | 
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void  | SetNavigationRepeatPeriod (AZ::u64 navigationRepeatPeriod) override | 
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AzFramework::LocalUserId  | GetLocalUserIdInputFilter () override | 
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void  | SetLocalUserIdInputFilter (AzFramework::LocalUserId localUserId) override | 
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bool  | HandleInputEvent (const AzFramework::InputChannel::Snapshot &inputSnapshot, const AZ::Vector2 *viewportPos=nullptr, AzFramework::ModifierKeyMask activeModifierKeys=AzFramework::ModifierKeyMask::None) override | 
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bool  | HandleTextEvent (const AZStd::string &textUTF8) override | 
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bool  | HandleInputPositionalEvent (const AzFramework::InputChannel::Snapshot &inputSnapshot, AZ::Vector2 viewportPos) override | 
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AZ::Vector2  | GetMousePosition () override | 
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AZ::EntityId  | GetTooltipDisplayElement () override | 
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void  | SetTooltipDisplayElement (AZ::EntityId entityId) override | 
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void  | ForceFocusInteractable (AZ::EntityId interactableId) override | 
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void  | ForceActiveInteractable (AZ::EntityId interactableId, bool shouldStayActive, AZ::Vector2 point) override | 
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AZ::EntityId  | GetHoverInteractable () override | 
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void  | ForceHoverInteractable (AZ::EntityId interactableId) override | 
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void  | ClearAllInteractables () override | 
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void  | ForceEnterInputEventOnInteractable (AZ::EntityId interactableId) override | 
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void  | OnEntityDeactivated (const AZ::EntityId &entityId) override | 
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void  | StartSequence (const AZStd::string &sequenceName) override | 
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void  | PlaySequenceRange (const AZStd::string &sequenceName, float startTime, float endTime) override | 
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void  | StopSequence (const AZStd::string &sequenceName) override | 
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void  | AbortSequence (const AZStd::string &sequenceName) override | 
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void  | PauseSequence (const AZStd::string &sequenceName) override | 
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void  | ResumeSequence (const AZStd::string &sequenceName) override | 
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void  | ResetSequence (const AZStd::string &sequenceName) override | 
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float  | GetSequencePlayingSpeed (const AZStd::string &sequenceName) override | 
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void  | SetSequencePlayingSpeed (const AZStd::string &sequenceName, float speed) override | 
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float  | GetSequencePlayingTime (const AZStd::string &sequenceName) override | 
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bool  | IsSequencePlaying (const AZStd::string &sequenceName) override | 
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float  | GetSequenceLength (const AZStd::string &sequenceName) override | 
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void  | SetSequenceStopBehavior (IUiAnimationSystem::ESequenceStopBehavior stopBehavior) override | 
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void  | ActiveCancelled () override | 
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void  | ActiveChanged (AZ::EntityId m_newActiveInteractable, bool shouldStayActive) override | 
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| void  | OnUiAnimationEvent (EUiAnimationEvent uiAnimationEvent, IUiAnimSequence *pAnimSequence) override | 
|   | callback on UI animation events  
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| void  | OnUiTrackEvent (AZStd::string eventName, AZStd::string valueName, IUiAnimSequence *pAnimSequence) override | 
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bool  | GetIsSnapEnabled () override | 
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void  | SetIsSnapEnabled (bool enabled) override | 
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float  | GetSnapDistance () override | 
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void  | SetSnapDistance (float distance) override | 
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float  | GetSnapRotationDegrees () override | 
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void  | SetSnapRotationDegrees (float degrees) override | 
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AZStd::vector< float >  | GetHorizontalGuidePositions () override | 
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void  | AddHorizontalGuide (float position) override | 
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void  | RemoveHorizontalGuide (int index) override | 
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void  | SetHorizontalGuidePosition (int index, float position) override | 
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AZStd::vector< float >  | GetVerticalGuidePositions () override | 
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void  | AddVerticalGuide (float position) override | 
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void  | RemoveVerticalGuide (int index) override | 
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void  | SetVerticalGuidePosition (int index, float position) override | 
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void  | RemoveAllGuides () override | 
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AZ::Color  | GetGuideColor () override | 
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void  | SetGuideColor (const AZ::Color &color) override | 
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bool  | GetGuidesAreLocked () override | 
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void  | SetGuidesAreLocked (bool areLocked) override | 
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bool  | CheckForOrphanedElements () override | 
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void  | RecoverOrphanedElements () override | 
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void  | RemoveOrphanedElements () override | 
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void  | UpdateCanvasInEditorViewport (float deltaTime, bool isInGame) override | 
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void  | RenderCanvasInEditorViewport (bool isInGame, AZ::Vector2 viewportSize) override | 
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void  | MarkRenderGraphDirty () override | 
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AZ::RHI::AttachmentId  | UseRenderTarget (const AZ::Name &renderTargetName, AZ::RHI::Size size) override | 
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AZ::RHI::AttachmentId  | UseRenderTargetAsset (const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset) override | 
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void  | ReleaseRenderTarget (const AZ::RHI::AttachmentId &attachmentId) override | 
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AZ::Data::Instance< AZ::RPI::AttachmentImage >  | GetRenderTarget (const AZ::RHI::AttachmentId &attachmentId) override | 
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void  | UpdateCanvas (float deltaTime, bool isInGame) | 
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void  | RenderCanvas (bool isInGame, AZ::Vector2 viewportSize, UiRenderer *uiRenderer=nullptr) | 
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AZ::Entity *  | GetRootElement () const | 
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LyShine::ElementId  | GenerateId () | 
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| UiCanvasComponent *  | CloneAndInitializeCanvas (UiEntityContext *entityContext, const AZStd::string &assetIdPathname, const AZ::Vector2 *canvasSize=nullptr) | 
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void  | DeactivateElements () | 
|   | Deactivate all elements. Used when queuing a canvas up for deletion. 
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AZ::Vector2  | GetTargetCanvasSize () | 
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AZ::SliceComponent::EntityIdToEntityIdMap  | GetEditorToGameEntityIdMap () | 
|   | Get the mapping from editor EntityId to game EntityId. This will be empty for canvases loaded for editing. 
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void  | ScheduleElementForTransformRecompute (UiElementComponent *elementComponent) | 
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void  | UnscheduleElementForTransformRecompute (UiElementComponent *elementComponent) | 
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void  | ScheduleElementDestroy (AZ::EntityId entityId) | 
|   | Queue an element to be destroyed at end of frame. 
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bool  | IsRenderGraphDirty () | 
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void  | GetRenderTargets (LyShine::AttachmentImagesAndDependencies &attachmentImagesAndDependencies) | 
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void  | GetDebugInfoInteractables (AZ::EntityId &activeInteractable, AZ::EntityId &hoverInteractable) const | 
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void  | GetDebugInfoNumElements (DebugInfoNumElements &info) const | 
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void  | GetDebugInfoRenderGraph (LyShineDebug::DebugInfoRenderGraph &info) const | 
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void  | DebugInfoCountChildren (const AZ::EntityId entity, bool parentEnabled, DebugInfoNumElements &info) const | 
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void  | DebugReportDrawCalls (AZ::IO::HandleType fileHandle, LyShineDebug::DebugInfoDrawCallReport &reportInfo, void *context) const | 
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void  | DebugDisplayElemBounds (IDraw2d *draw2d) const | 
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void  | DebugDisplayChildElemBounds (IDraw2d *draw2d, const AZ::EntityId entity) const | 
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