Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiCanvasRefBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | SetCanvasRefEntity (AZ::EntityId canvasAssetRefEntity)=0 |
UiCanvasProxyRefBus Allows an entity in a level to share a reference to a UI canvas that was loaded into another UiCanvasRef. This bus is only needed to allow two entities in the world to use the same instance of a UI canvas asset.
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pure virtual |
Set the entity that is managing the UI canvas for this proxy This will cause the OnCanvasRefChanged event to be sent to any UiCanvasRefNotifications