Inherits AZ::ComponentBus.
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virtual bool  | GetIsEmitting ()=0 | 
|   | Gets whether the emitter is emitting particles. 
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virtual void  | SetIsEmitting (bool emitParticles)=0 | 
|   | Sets whether the emitter is emitting particles. 
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virtual bool  | GetIsRandomSeedFixed ()=0 | 
|   | Gets whether the emitter uses a fixed random seed. 
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virtual void  | SetIsRandomSeedFixed (bool randomSeedFixed)=0 | 
|   | Sets whether the emitter uses a fixed random seed. 
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virtual int  | GetRandomSeed ()=0 | 
|   | Gets the emitter random seed. 
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virtual void  | SetRandomSeed (int randomSeed)=0 | 
|   | Sets the emitter random seed. 
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virtual bool  | GetIsParticlePositionRelativeToEmitter ()=0 | 
|   | Gets whether the particles move relative to the emitter position. 
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virtual void  | SetIsParticlePositionRelativeToEmitter (bool relativeToEmitter)=0 | 
|   | Sets whether the particles move relative to the emitter position. 
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virtual float  | GetParticleEmitRate ()=0 | 
|   | Gets the amount of particles emitted per second. 
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virtual void  | SetParticleEmitRate (float particleEmitRate)=0 | 
|   | Sets the amount of particles emitted per second. 
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virtual bool  | GetIsEmitOnActivate ()=0 | 
|   | Gets whether the emitter starts emitting on activate. 
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virtual void  | SetIsEmitOnActivate (bool emitOnActivate)=0 | 
|   | Sets whether the emitter starts emitting on activate. 
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virtual bool  | GetIsHitParticleCountOnActivate ()=0 | 
|   | Gets whether the average particle count is reached as soon as the emitter starts emitting. 
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virtual void  | SetIsHitParticleCountOnActivate (bool hitParticleCountOnActivate)=0 | 
|   | Sets whether the average particle count is reached as soon as the emitter starts emitting. 
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virtual bool  | GetIsEmitterLifetimeInfinite ()=0 | 
|   | Gets whether the emitter lifetime is infinite. 
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virtual void  | SetIsEmitterLifetimeInfinite (bool emitterLifetimeInfinite)=0 | 
|   | Sets whether the emitter lifetime is infinite. 
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virtual float  | GetEmitterLifetime ()=0 | 
|   | Gets the lifetime of the emitter (in seconds) 
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virtual void  | SetEmitterLifetime (float emitterLifetime)=0 | 
|   | Sets the lifetime of the emitter (in seconds) 
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virtual bool  | GetIsParticleCountLimited ()=0 | 
|   | Gets whether there is a cap on the amount of active particles. 
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virtual void  | SetIsParticleCountLimited (bool particleCountLimited)=0 | 
|   | Sets whether there is a cap on the amount of active particles. 
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virtual AZ::u32  | GetMaxParticles ()=0 | 
|   | Gets the maximum amount of active particles. 
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virtual void  | SetMaxParticles (AZ::u32 maxParticles)=0 | 
|   | Sets the maximum amount of active particles. 
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virtual EmitShape  | GetEmitterShape ()=0 | 
|   | Gets the shape of the emitter. 
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virtual void  | SetEmitterShape (EmitShape emitterShape)=0 | 
|   | Sets the shape of the emitter. 
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virtual bool  | GetIsEmitOnEdge ()=0 | 
|   | Gets whether the particles are emitted on the edge of the emitter shape. 
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virtual void  | SetIsEmitOnEdge (bool emitOnEdge)=0 | 
|   | Sets whether the particles are emitted on the edge of the emitter shape. 
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virtual float  | GetInsideEmitDistance ()=0 | 
|   | Gets the inside distance from the emitter shape edge that particles should emit from. 
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virtual void  | SetInsideEmitDistance (float insideEmitDistance)=0 | 
|   | Sets the inside distance from the emitter shape edge that particles should emit from. 
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virtual float  | GetOutsideEmitDistance ()=0 | 
|   | Gets the outside distance from the emitter shape edge that particles should emit from. 
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virtual void  | SetOutsideEmitDistance (float outsideEmitDistance)=0 | 
|   | Sets the outside distance from the emitter shape edge that particles should emit from. 
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virtual ParticleInitialDirectionType  | GetParticleInitialDirectionType ()=0 | 
|   | Gets how the initial direction is calculated for Cartesian movement. 
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virtual void  | SetParticleInitialDirectionType (ParticleInitialDirectionType initialDirectionType)=0 | 
|   | Sets how the initial direction is calculated for Cartesian movement. 
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virtual float  | GetEmitAngle ()=0 | 
|   | Gets the angle that particles are emitted from (in degrees clockwise measured from straight up) 
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virtual void  | SetEmitAngle (float emitAngle)=0 | 
|   | Sets the angle that particles are emitted from (in degrees clockwise measured from straight up) 
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virtual float  | GetEmitAngleVariation ()=0 | 
|   | Gets the variation in the angle that particles are emitted from (in degrees, with 10 degrees variation being +/- 10 degrees about the emit angle) 
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virtual void  | SetEmitAngleVariation (float emitAngleVariation)=0 | 
|   | Sets the variation in the angle that particles are emitted from (in degrees, with 10 degrees variation being +/- 10 degrees about the emit angle) 
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virtual bool  | GetIsParticleLifetimeInfinite ()=0 | 
|   | Gets whether the particle lifetime is infinite. 
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virtual void  | SetIsParticleLifetimeInfinite (bool infiniteLifetime)=0 | 
|   | Sets whether the particle lifetime is infinite. 
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virtual float  | GetParticleLifetime ()=0 | 
|   | Gets the particle life time (in seconds) 
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virtual void  | SetParticleLifetime (float lifetime)=0 | 
|   | Sets the particle life time (in seconds) 
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virtual float  | GetParticleLifetimeVariation ()=0 | 
|   | Gets the particle life time variation (in seconds, 1 second variation being up to +/- 1 second about the lifetime) 
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virtual void  | SetParticleLifetimeVariation (float lifetimeVariation)=0 | 
|   | Sets the particle life time variation (in seconds, 1 second variation being up to +/- 1 second about the lifetime) 
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virtual ISprite *  | GetSprite ()=0 | 
|   | Gets the sprite to be used by the particles. 
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virtual void  | SetSprite (ISprite *sprite)=0 | 
|   | Sets the sprite to be used by the particles. 
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virtual AZStd::string  | GetSpritePathname ()=0 | 
|   | Gets the source location of the image to be displayed by the particles. 
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virtual void  | SetSpritePathname (AZStd::string spritePath)=0 | 
|   | Sets the source location of the image to be displayed by the particles. 
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virtual bool  | GetIsSpriteSheetAnimated ()=0 | 
|   | Gets whether the sprite-sheet cell index changes over time. 
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virtual void  | SetIsSpriteSheetAnimated (bool isSpriteSheetAnimated)=0 | 
|   | Sets whether the sprite-sheet cell index changes over time. 
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virtual bool  | GetIsSpriteSheetAnimationLooped ()=0 | 
|   | Gets whether the sprite-sheet cell animation is looped. 
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virtual void  | SetIsSpriteSheetAnimationLooped (bool isSpriteSheetAnimationLooped)=0 | 
|   | Sets whether the sprite-sheet cell animation is looped. 
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virtual bool  | GetIsSpriteSheetIndexRandom ()=0 | 
|   | Gets whether the sprite-sheet cell (starting) index is random. 
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virtual void  | SetIsSpriteSheetIndexRandom (bool isSpriteSheetIndexRandom)=0 | 
|   | Sets whether the sprite-sheet cell (starting) index is random. 
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virtual int  | GetSpriteSheetCellIndex ()=0 | 
|   | Gets the sprite-sheet cell (starting) index. 
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virtual void  | SetSpriteSheetCellIndex (int spriteSheetIndex)=0 | 
|   | Sets the sprite-sheet cell (starting) index. 
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virtual int  | GetSpriteSheetCellEndIndex ()=0 | 
|   | Gets the sprite-sheet cell end index. 
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virtual void  | SetSpriteSheetCellEndIndex (int spriteSheetEndIndex)=0 | 
|   | Sets the sprite-sheet cell end index. 
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virtual float  | GetSpriteSheetFrameDelay ()=0 | 
|   | Gets the sprite-sheet cell frame delay (in seconds) 
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virtual void  | SetSpriteSheetFrameDelay (float spriteSheetFrameDelay)=0 | 
|   | Sets the sprite-sheet cell frame delay (in seconds) 
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virtual bool  | GetIsParticleAspectRatioLocked ()=0 | 
|   | Gets whether the aspect ratio of the particles is locked. 
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virtual void  | SetIsParticleAspectRatioLocked (bool aspectRatioLocked)=0 | 
|   | Sets whether the aspect ratio of the particles is locked. 
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virtual AZ::Vector2  | GetParticlePivot ()=0 | 
|   | Gets the particle pivot (where 0,0 is the top left of the particle and 1,1 is the bottom right of the particle) 
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virtual void  | SetParticlePivot (AZ::Vector2 particlePivot)=0 | 
|   | Sets the particle pivot (where 0,0 is the top left of the particle and 1,1 is the bottom right of the particle) 
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virtual AZ::Vector2  | GetParticleSize ()=0 | 
|   | Gets the particle size. 
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virtual void  | SetParticleSize (AZ::Vector2 particleSize)=0 | 
|   | Sets the particle size. 
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virtual float  | GetParticleWidth ()=0 | 
|   | Gets the particle width. 
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virtual void  | SetParticleWidth (float width)=0 | 
|   | Sets the particle width. 
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virtual float  | GetParticleWidthVariation ()=0 | 
|   | Gets the particle width variation (a variation of 1 being up to 1 either side of the given width) 
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virtual void  | SetParticleWidthVariation (float widthVariation)=0 | 
|   | Sets the particle width variation (a variation of 1 being up to 1 either side of the given width) 
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virtual float  | GetParticleHeight ()=0 | 
|   | Gets the particle height. 
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virtual void  | SetParticleHeight (float height)=0 | 
|   | Sets the particle height. 
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virtual float  | GetParticleHeightVariation ()=0 | 
|   | Gets the particle height variation (a variation of 5 being up to 5 either side of the given height) 
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virtual void  | SetParticleHeightVariation (float heightVariation)=0 | 
|   | Sets the particle height variation (a variation of 5 being up to 5 either side of the given height) 
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virtual ParticleCoordinateType  | GetParticleMovementCoordinateType ()=0 | 
|   | Gets the particle movement co-ordinate type. 
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virtual void  | SetParticleMovementCoordinateType (ParticleCoordinateType particleMovementCoordinateType)=0 | 
|   | Sets the particle movement co-ordinate type. 
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virtual ParticleCoordinateType  | GetParticleAccelerationCoordinateType ()=0 | 
|   | Gets the particle acceleration co-ordinate type. 
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virtual void  | SetParticleAccelerationCoordinateType (ParticleCoordinateType particleAccelerationCoordinateType)=0 | 
|   | Sets the particle acceleration co-ordinate type. 
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virtual AZ::Vector2  | GetParticleInitialVelocity ()=0 | 
|   | Gets the particle initial velocity for Polar movement. 
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virtual void  | SetParticleInitialVelocity (AZ::Vector2 initialVelocity)=0 | 
|   | Sets the particle initial velocity for Polar movement. 
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virtual AZ::Vector2  | GetParticleInitialVelocityVariation ()=0 | 
|   | Gets the particle initial velocity variation for Polar movement (a variation of (1,2) being up to (1,2) either side of the initial velocity) 
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virtual void  | SetParticleInitialVelocityVariation (AZ::Vector2 initialVelocityVariation)=0 | 
|   | Sets the particle initial velocity variation for Polar movement (a variation of (1,2) being up to (1,2) either side of the initial velocity) 
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virtual float  | GetParticleSpeed ()=0 | 
|   | Gets the particle speed for particles with a random initial direction for Cartesian movement. 
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virtual void  | SetParticleSpeed (float speed)=0 | 
|   | Sets the particle speed for particles with a random initial direction for Cartesian movement. 
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virtual float  | GetParticleSpeedVariation ()=0 | 
|   | Gets the particle speed variation for particles with a random initial direction for Cartesian movement (a variation of 1 being up to 1 either side of the given speed) 
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virtual void  | SetParticleSpeedVariation (float speedVariation)=0 | 
|   | Sets the particle speed variation for particles with a random initial direction for Cartesian movement (a variation of 1 being up to 1 either side of the given speed) 
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virtual AZ::Vector2  | GetParticleAcceleration ()=0 | 
|   | Gets the particle acceleration. 
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virtual void  | SetParticleAcceleration (AZ::Vector2 acceleration)=0 | 
|   | Sets the particle acceleration. 
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virtual bool  | GetIsParticleRotationFromVelocity ()=0 | 
|   | Gets whether the particle rotation is based on the current velocity. 
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virtual void  | SetIsParticleRotationFromVelocity (bool rotationFromVelocity)=0 | 
|   | Sets whether the particle rotation is based on the current velocity. 
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virtual bool  | GetIsParticleInitialRotationFromInitialVelocity ()=0 | 
|   | Gets whether the particle initial rotation is based on the initial velocity. 
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virtual void  | SetIsParticleInitialRotationFromInitialVelocity (bool rotationFromVelocity)=0 | 
|   | Sets whether the particle initial rotation is based on the initial velocity. 
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virtual float  | GetParticleInitialRotation ()=0 | 
|   | Gets the particle initial rotation (in degrees) 
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virtual void  | SetParticleInitialRotation (float initialRotation)=0 | 
|   | Sets the particle initial rotation (in degrees) 
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virtual float  | GetParticleInitialRotationVariation ()=0 | 
|   | Gets the particle initial rotation variation (in degrees, a variation of 10 being up to 10 degrees either side of the initial rotation) 
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virtual void  | SetParticleInitialRotationVariation (float initialRotationVariation)=0 | 
|   | Sets the particle initial rotation variation (in degrees, a variation of 10 being up to 10 degrees either side of the initial rotation) 
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virtual float  | GetParticleRotationSpeed ()=0 | 
|   | Gets the particle rotation speed (in degrees per second) 
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virtual void  | SetParticleRotationSpeed (float rotationSpeed)=0 | 
|   | Sets the particle rotation speed (in degrees per second) 
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virtual float  | GetParticleRotationSpeedVariation ()=0 | 
|   | Gets the particle rotation speed variation (in degrees, a variation of 5 being up to 5 either side of the rotation speed) 
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virtual void  | SetParticleRotationSpeedVariation (float rotationSpeedVariation)=0 | 
|   | Sets the particle rotation speed variation (in degrees, a variation of 5 being up to 5 either side of the rotation speed) 
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virtual AZ::Color  | GetParticleColor ()=0 | 
|   | Gets the particle color tint. 
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virtual void  | SetParticleColor (AZ::Color color)=0 | 
|   | Sets the particle color tint. 
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virtual float  | GetParticleColorBrightnessVariation ()=0 | 
|   | Gets the particle color brightness variation (from 0-1, 0 being no variation, 1 being random variation from the original color down to black) 
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virtual void  | SetParticleColorBrightnessVariation (float brightnessVariation)=0 | 
|   | Sets the particle color brightness variation (from 0-1, 0 being no variation, 1 being random variation from the original color down to black) 
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virtual float  | GetParticleColorTintVariation ()=0 | 
|   | Gets the particle color tint variation. 
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virtual void  | SetParticleColorTintVariation (float tintVariation)=0 | 
|   | Sets the particle color tint variation. 
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virtual float  | GetParticleAlpha ()=0 | 
|   | Gets the particle alpha. 
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virtual void  | SetParticleAlpha (float alpha)=0 | 
|   | Sets the particle alpha. 
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