Bus for making requests to the UiSpawnerComponent.  
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#include <UiSpawnerBus.h>
Inherits AZ::ComponentBus.
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virtual AzFramework::SliceInstantiationTicket  | Spawn ()=0 | 
|   | Spawn the selected slice at the entity's location. 
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virtual AzFramework::SliceInstantiationTicket  | SpawnRelative (const AZ::Vector2 &relative)=0 | 
|   | Spawn the selected slice at the entity's location with the provided relative offset. 
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virtual AzFramework::SliceInstantiationTicket  | SpawnViewport (const AZ::Vector2 &pos) | 
|   | Spawn the selected slice at the specified viewport position. 
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virtual AzFramework::SliceInstantiationTicket  | SpawnSlice (const AZ::Data::Asset< AZ::Data::AssetData > &slice) | 
|   | Spawn the provided slice at the entity's location. 
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virtual AzFramework::SliceInstantiationTicket  | SpawnSliceRelative (const AZ::Data::Asset< AZ::Data::AssetData > &slice, const AZ::Vector2 &relative) | 
|   | Spawn the provided slice at the entity's location with the provided relative offset. 
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virtual AzFramework::SliceInstantiationTicket  | SpawnSliceViewport (const AZ::Data::Asset< AZ::Data::AssetData > &slice, const AZ::Vector2 &pos) | 
|   | Spawn the provided slice at the specified viewport position. 
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Bus for making requests to the UiSpawnerComponent. 
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiSpawnerBus.h