Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Static Public Member Functions | |
static bool | PickElementEdges (const AZ::Entity *element, const AZ::Vector2 &point, float distance, ViewportHelpers::ElementEdges &outEdges) |
static bool | PickAnchors (const AZ::Entity *element, const AZ::Vector2 &point, const AZ::Vector2 &iconSize, ViewportHelpers::SelectedAnchors &outAnchors) |
static bool | PickAxisGizmo (const AZ::Entity *element, ViewportInteraction::CoordinateSystem coordinateSystem, ViewportInteraction::InteractionMode interactionMode, const AZ::Vector2 &point, const AZ::Vector2 &iconSize, ViewportHelpers::GizmoParts &outGizmoParts) |
static bool | PickCircleGizmo (const AZ::Entity *element, const AZ::Vector2 &point, const AZ::Vector2 &iconSize, ViewportHelpers::GizmoParts &outGizmoParts) |
static bool | PickPivot (const AZ::Entity *element, const AZ::Vector2 &point, const AZ::Vector2 &iconSize) |
static void | ResizeDirectly (HierarchyWidget *hierarchy, const AZ::EntityId &canvasId, const ViewportHelpers::ElementEdges &grabbedEdges, AZ::Entity *element, const AZ::Vector3 &mouseTranslation) |
static void | ResizeByGizmo (HierarchyWidget *hierarchy, const AZ::EntityId &canvasId, const ViewportHelpers::GizmoParts &grabbedGizmoParts, const AZ::EntityId &activeElementId, AZ::Entity *element, const AZ::Vector3 &mouseTranslation) |
static void | Rotate (HierarchyWidget *hierarchy, const AZ::EntityId &canvasId, const AZ::Vector2 &lastMouseDragPos, const AZ::EntityId &activeElementId, AZ::Entity *element, const AZ::Vector2 &mousePosition) |
static void | MoveAnchors (const ViewportHelpers::SelectedAnchors &grabbedAnchors, const UiTransform2dInterface::Anchors &startAnchors, const AZ::Vector2 &startMouseDragPos, AZ::Entity *element, const AZ::Vector2 &mousePosition, bool adjustOffsets) |
static void | MovePivot (const AZ::Vector2 &lastMouseDragPos, AZ::Entity *element, const AZ::Vector2 &mousePosition) |