Inherits AZ::Component.
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| AZ_CLASS_ALLOCATOR (MultiplayerComponent, AZ::SystemAllocator) |
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| AZ_RTTI (MultiplayerComponent, "{B7F5B743-CCD3-4981-8F1A-FC2B95CE22D7}", AZ::Component) |
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NetEntityId | GetNetEntityId () const |
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bool | IsNetEntityRoleAuthority () const |
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bool | IsNetEntityRoleAutonomous () const |
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bool | IsNetEntityRoleServer () const |
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bool | IsNetEntityRoleClient () const |
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ConstNetworkEntityHandle | GetEntityHandle () const |
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NetworkEntityHandle | GetEntityHandle () |
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void | MarkDirty () |
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virtual void | OnNetworkActivated () |
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virtual void | SetOwningConnectionId (AzNetworking::ConnectionId connectionId)=0 |
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virtual NetComponentId | GetNetComponentId () const =0 |
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virtual bool | HandleRpcMessage (AzNetworking::IConnection *invokingConnection, NetEntityRole netEntityRole, NetworkEntityRpcMessage &rpcMessage)=0 |
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virtual bool | SerializeStateDeltaMessage (ReplicationRecord &replicationRecord, AzNetworking::ISerializer &serializer)=0 |
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virtual void | NotifyStateDeltaChanges (ReplicationRecord &replicationRecord)=0 |
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virtual bool | HasController () const =0 |
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virtual MultiplayerController * | GetController ()=0 |
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virtual const MultiplayerController * | GetController () const =0 |
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const NetBindComponent * | GetNetBindComponent () const |
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NetBindComponent * | GetNetBindComponent () |
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template<typename ComponentType > |
const ComponentType * | FindComponent () const |
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template<typename ComponentType > |
ComponentType * | FindComponent () |
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static void | Reflect (AZ::ReflectContext *context) |
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static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
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virtual void | ConstructController ()=0 |
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virtual void | DestructController ()=0 |
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virtual void | ActivateController (EntityIsMigrating entityIsMigrating)=0 |
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virtual void | DeactivateController (EntityIsMigrating entityIsMigrating)=0 |
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virtual void | NetworkAttach (NetBindComponent *netBindComponent, ReplicationRecord ¤tEntityRecord, ReplicationRecord &predictableEntityRecord)=0 |
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NetBindComponent * | m_netBindComponent = nullptr |
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AZ::Event ::Handler | m_networkActivatedHandler |
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class | NetworkEntityHandle |
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class | NetBindComponent |
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class | MultiplayerController |
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◆ FindComponent()
template<typename ComponentType >
const ComponentType * Multiplayer::MultiplayerComponent::FindComponent |
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inline |
Linearly searches the components attached to the entity and returns the requested component.
- Returns
- the requested component, or nullptr if the component does not exist on the entity
◆ GetNetBindComponent()
const NetBindComponent* Multiplayer::MultiplayerComponent::GetNetBindComponent |
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const |
◆ OnNetworkActivated()
virtual void Multiplayer::MultiplayerComponent::OnNetworkActivated |
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inlinevirtual |
Override to run component logic when the NetworkEntity has completed network activation Invoked when the NetworkEntity is attached and has RPCs bound via m_networkActivatedHandler Requires m_networkActivatedHandler be registered via NetBindComponent::AddNetworkActivatedEventHandler
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Include/Multiplayer/Components/MultiplayerComponent.h