Open 3D Engine Multiplayer Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::NetworkHitVolumesComponent Class Reference

Inherits NetworkHitVolumesComponentBase, EMotionFX::Integration::ActorComponentNotificationBus::Handler, and Physics::CharacterNotificationBus::Handler.

Classes

struct  AnimatedHitVolume
 

Public Member Functions

 AZ_MULTIPLAYER_COMPONENT (Multiplayer::NetworkHitVolumesComponent, s_networkHitVolumesComponentConcreteUuid, Multiplayer::NetworkHitVolumesComponentBase)
 
void OnInit () override
 
void OnActivate (Multiplayer::EntityIsMigrating entityIsMigrating) override
 
void OnDeactivate (Multiplayer::EntityIsMigrating entityIsMigrating) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: