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| AnimatedHitVolume (AzNetworking::ConnectionId connectionId, Physics::CharacterRequests *character, const char *hitVolumeName, const Physics::ColliderConfiguration *colliderConfig, const Physics::ShapeConfiguration *shapeConfig, const uint32_t jointIndex) |
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void | UpdateTransform (const AZ::Transform &transform) |
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void | SyncToCurrentTransform () |
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Multiplayer::RewindableObject< AZ::Transform, Multiplayer::RewindHistorySize > | m_transform |
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AZStd::shared_ptr< Physics::Shape > | m_physicsShape |
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const Physics::ColliderConfiguration * | m_colliderConfig = nullptr |
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const Physics::ShapeConfiguration * | m_shapeConfig = nullptr |
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AZ::Transform | m_colliderOffSetTransform |
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const AZ::u32 | m_jointIndex = 0 |
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The documentation for this struct was generated from the following file:
- Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHitVolumesComponent.h