Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Provides access to Component Mode specific UI options. More...
#include <ColliderComponentModeBus.h>
Inherits AZ::EntityComponentBus.
Provides access to Component Mode specific UI options.