Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Class for in-editor PhysX Articulation Link Component. More...
#include <EditorArticulationLinkComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, AZ::TransformNotificationBus::Handler, and AzFramework::EntityDebugDisplayEventBus::Handler.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorArticulationLinkComponent, "{7D23169B-3214-4A32-ABFC-FCCE6E31F2CF}", AzToolsFramework::Components::EditorComponentBase) | |
EditorArticulationLinkComponent (const EditorArticulationLinkConfiguration &configuration) | |
void | Activate () override |
void | Deactivate () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
bool | IsRootArticulation () const |
Class for in-editor PhysX Articulation Link Component.